Members of the Community,
CMRobbie here! This week, we’re going to show off the boss of the Waterfront District, Tidal Rave.
More like Idle Rave. Bwa ha ha.
In Unit 108, each of the game’s “district” levels will end with a boss fight against one of Arc Nova’s elite, the so-called “Epsilon Guard”.
Tidal Rave is, as stated, the boss of the Waterfront District, a gigantic squid-shaped mech armed with diamond-tipped drills at the end of each of his tentacles. Originally designed for use in underwater offshore mining, Tidal Rave slowly began to develop sentience and grew tired of his life in the mines, rebelling and joining up with Arc Nova as their main naval force.
His eye, dimmed a little by many paintless days, under sun and rain, broods on over the solemn dumping ground.
In-game, Deacon fights Tidal Rave atop of a series of wood platforms, and will have to move around the stage quickly and precisely in order to dodge Tidal Rave’s tentacle attacks.
Just Get Good.
Destroying Tidal Rave’s tentacles deal massive damage to him. So, while some of his later, screen-filling tentacles rushes might seem like a massive pain, if you dodge them correctly and manage to take out 2, 3 or even 4 tentacles at once you can easily turn the tables on him!
Don’t worry, it grows back.
Tidal Rave is just one of the many bosses Deacon will be encountering throughout his mission. We were too proud of our work on Tidal Rave to not show it off, but we’ve decided the rest of the Epsilon Guard will remain a mystery until the launch of the game.
Also, stay tuned to our Twitter @longstorystudio, because later today we will be releasing a 2nd Demo for Unit 108 allowing you to play through the Tidal Rave fight for yourself!
Prepare Yourself,
Community Manager Robbie