Story Time Wednesdays, Unit 108 Edition, Vol. 14 – Dynamic Music Feature Showcase!

Members of the Community,

CMRobbie here! This week, let’s take a look at a brand new feature for Unit 108, Dynamic Music.

The Science District, also known to residents as the “Alexandria District,” is currently in production and last week our Founder and Lead Programmer Arren finished up a set of scripts called “Music Cake” to allow dynamic music during certain sections of the level – we can seamlessly swap out music tracks with each other without breaking the flow of the song.

For example, early on in the District players will encounter a zen garden – setting foot in this area instantly changes the instruments and melody of the overall level theme to better suit the mood of this new area.

What’s more, the script allows us to make the alternate music tracks actually area specific. As seen in the second clip down below, leaving this area, even in reverse, will cause the music to return to normal – the dynamic music is tied to a specific boundary rather than a checkpoint.

Another neat feature is that we can tune the music for encounters with specific enemies. Listen carefully to change in tempo and new backing melody that plays when Deacon stumbles across this miniboss:

Our composer, Aiden, certainly pulled a lot of work for this level!!

That’s all for this week, but be sure to stay tuned for additional details on the Alexandria District and other areas and features of the game! Also be sure to check out our recently updated staff profiles for more information on some of the workers mentioned in this blog as well as our Twitter, where we are currently participating in Outfit August!

Stay Dressed,

Community Manager Robbie


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