Members of the Community,
CMRobbie here! This week for Story Time Wednesdays, let’s take a look at one of the many enemies Deacon will encounter, the Arc Nova Enforcer.
A massive armored tank piloted remotely or via basic on-board AI, the Enforcer attacks with a massive laser beam after locking onto its enemy.
To defeat the Enforcer, jump up and fire a few well-placed, well-timed shots into the weak-point in its “eye.”
Building this enemy was challenging but also very fun for us as a team, as involved us experimenting with a lot of new concepts like sweet spots and screen-filling attacks. A lot of collaboration went on between the team members handling concept art, sprite art, particle effects and coding! This was the earliest placeholder animation for its laser, completed using, of all things, a Shop menu text box:
Before we leave, a quick update on the pace of development; the Waterfront District is nearing completion, but it still took us a bit longer than we expected. Considering the amount of levels we want the game to feature at the end (we hope to be revealing a new one within the next 2-3 Wednesdays!) Unit 108 might release in 2020 instead of 2019.
Games from Long Story Studios are labors of love we all work on between various day jobs, summer classes and internships, and unfortunately there’s only so much we can do at one time for free – without even getting into the fact we’re still a rather small team. We’re not at all complaining, but we request that you please remain patient with development – we are still making consistent progress every week, even if it isn’t very fast.
Community Manager Robbie