LSCast: Unit 108 Released, New Projects Coming

Hello Members of the Community,

Team LS is shfting gears a bit, and we’ve recorded a short podcast to explain how we are going forward.

Unit 108 has been languishing in development hell as we turn to newer projects where we are able to use way more advanced skills than we did when we started Unit 108, and so we’ve decided to suspend development on it indefinitely and release our latest build as a free to play tech demo while we move onto a brand new title that we hope to be showing off relatively soon.

We also discuss our recent endeavors at Ludum Dare and VGDC Game Jam, the results of which you can play here along with the Unit 108 build:

Unit 108

Crazy Party Resuscitation

Office Rollers

PASSAGE

Story Time Wednesdays, Unit 108 Edition, Vol. 20 – Kickstarter Check-In #1

Hello Members of the Community,

CMRobbie here!

Earlier this week we launched a new two-level demo for Unit 108 and an accompanying Kickstarter campaign.

Check out the newest Trailer for Unit 108 here!

So far we’ve gotten a decent amount of traffic on the Kickstarter, and before anything else we’d like to give a massive thanks to everyone who’s taken a chance on us so far!

But unfortunately, we’re still not quite where we need to be in terms of funding. If you’re interested in Unit 108 and look forward to its release, spreading and sharing the game, the trailers, the blog and the Kickstarter helps us out a gigaton! We’re also trying to get it featured on some game outlets or YouTube channels. Fingers crossed!

Development-side, since releasing the Kickstarter, we’ve kept at work finishing up the Alexandria District and starting on the next District.

We’ll be revealing that next District next week, but for now check out a sneak preview of the completed Alexandria District Boss Theme here, posted by our composer Aiden Jauffret:

Until then, try out our Demo and stay tuned to our Twitter and Kickstarter page for more updates!

Thank You,

Community Manager Robbie

Story Time Wednesdays, Unit 108 Edition, Vol. 19 – Abilities and Upgrades Part II

Members of the Community,

CM Robbie here! Ten weeks ago today, we showed off some of the abilities and upgrades players will be able to unlock and equip in Unit 108. Well, we’ve made a lot of development progress since then, and I’m back with another set to show off:

The Triple Jump seems simple, but if used properly this ability can create some very interesting patterns of attack. Deacon performs it by firing a shot downward and boosting himself with the recoil, but he also extends his sword arm into the air for extra style… and for an uppercut effect dealing damage to enemies above him!

Voltage Beam is a special projectile attack Deacon creates by charging the energy he usually uses for blaster shots into his sword, then scraping it along the ground. Charging it leaves you vulnerable, but the wave deals heavy damage and can pass through multiple enemies!

Finally, Deacon also has access to a low-cost ability titled Heal that lets him, well, heal himself once per stage. It can be the saving grace in a zero-death run or in the middle of a heated boss battle you’re only one good combo away from ending, but don’t use it foolishly…

With that, I’ll see you next week! Remember that next week will also feature the launch of our Kickstarter on Sept. 20! Stay tuned!

Yours,

Community Manager Robbie

Story Time Wednesdays, Unit 108 Edition, Vol. 18 – Kickstarter Coming Soon

Members of the Community,

My name is CMRobbie, and yes you read that title correctly.

Development on Unit 108 is progressing rapidly, but still not a rate we enjoy. So in order to increase both the pace, quality and scope of development, we will be launching a Kickstarter on September 20th!

The timeframe, requested amount and stretch goals are all things we’re finalizing at the minute, so please stay tuned. If you’re someone who is excited for the release of Unit 108 and would like to support us, please spread the work about our game’s Twitter, blog and playable demos in preparation for the Kickstarter launch.

Story Time Wednesdays, Unit 108 Edition, Vol. 17 – Putting the “Platform” in “Action Platformer”

Members of the Community,

CMRobbie here! This week, we’re showing off some brand new moving platforms our programmer finished implementing in Unity this month.

These platforms show up in the Bio-Containment Facility section of the Alexandria District, where they ferry the player up towers and across acid baths.

Watch your step!

This feels way more complex and yet way less efficient than just… an elevator. Or just some stairs, even…

Their movement might seem simple readable enough at first, but… don’t get reckless.

I’m pretty good at video games.

Of course, these platforms aren’t the only thing we’ve put into the game recently…

And with that, I’ll see you all next week!

Yours,

Community Manager Robbie

Story Time Wednesdays, Unit 108 Edition, Vol. 16 – Callout Post For Toxibot

Long Story Studios Blog

Members of the Community,

CMRobbie here! Today for Story Time Wednesdays we’re unveiling another new enemy for the Alexandria District, the Toxibot!

Juice_Boy_walks_for_10_hours.mp4

Modeled after cartoon beakers, the Toxibots patrol the Bio-Containment Facility deep within the Alexandria District, and emit a powerful toxic gas they perpetually generate via bio-mechanical nodes within their glass bodies.

The gas is deadly to Deacon’s human self, and while it might not seem like a particularly worrisome attack, it can quickly become quite tricky if Deacon doesn’t approach carefully.

If Deacon manages to avoid the toxic vapors, the Toxibots themselves – being made of glass – are relatively easy to dispatch, but you shouldn’t be too hasty about rushing past them:

Despite the fact that we only unveiled it a few posts ago, development on the Alexandria District is advancing rapidly – so stay tuned for plenty more updates!

Yours,

Community Manager Robbie

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Story Time Wednesdays, Unit 108 Edition, Vol. 16 – Callout Post For Toxibot

Members of the Community,

CMRobbie here! Today for Story Time Wednesdays we’re unveiling another new enemy for the Alexandria District, the Toxibot!

Juice_Boy_walks_for_10_hours.mp4

Modeled after cartoon beakers, the Toxibots patrol the Bio-Containment Facility deep within the Alexandria District, and emit a powerful toxic gas they perpetually generate via bio-mechanical nodes within their glass bodies.

The gas is deadly to Deacon’s human self, and while it might not seem like a particularly worrisome attack, it can quickly become quite tricky if Deacon doesn’t approach carefully.

If Deacon manages to avoid the toxic vapors, the Toxibots themselves – being made of glass – are relatively easy to dispatch, but you shouldn’t be too hasty about rushing past them:

Despite the fact that we only unveiled it a few posts ago, development on the Alexandria District is advancing rapidly – so stay tuned for plenty more updates!

Yours,

Community Manager Robbie