Members of the Community,
Our SoCal division is currently in the midst of university finals, so work has slowed down somewhat recently. However, we’ve prepared a quick Streamable link that shows off all of our new progress since the last Story Time update:
As demonstrated here, we’ve been continuing work on both Deacon and the beach level, with even better animations for Deacon, sound effects for the turret cannon enemy and a brand-new Ferris wheel structure that will be used for platforming in the future.
Here are some high-quality gifs of a few of Deacon’s new animations on the right, compared to their original versions on the left:
Previously, the Dash was a single held frame. This new animation shows Deacon curling into it from a running start.
The previous jump was rather awkward and choppy, with Deacon jumping with one arm outstretched and the other held back… I suppose like a certain plumber. This new animation has him crouching down first, and then jumping up with both hands in front of him, which transitions much more smoothly into a held “falling” sprite.
We’re missing a few middle pieces here, but this is Deacon’s most recent (and likely final) run animation compared to the version of the animation seen in the trailers and demos. You can see that it’s much more fluid and natural looking… oh, and he actually uses his arms properly now. My high school Track coach would be proud.
All of Deacon’s animations are being looked at one by one, and most (but not all) are being tweaked or redone entirely. We’re also drafting some new ones for a potential combat overhaul, so stay tuned!
Also, some of you might remember that all the way back in Volume 4, we teased the final member of Eden. We’ve been having some issues with their somewhat non-standard design, but rest assured they are still coming. With finals out of the way this week, productivity levels will likely rise a lot over very soon; No Promises, but we’re currently aiming for an August or September release, and we’ll have plenty to show off between now and then!
Community Manager Robbie